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Radomir Dinic · Salzburg

Games, AI & interactive systems.

Teaching it. Building it. Making it understandable.

Senior Lecturer at FH Salzburg, developer and AI trainer. I teach game development, computer vision and AI, build interactive prototypes and help organisations understand what generative AI can actually do for them.

What I do

Teaching & Research

Senior Lecturer at FH Salzburg. I teach how games, vision systems and AI actually work, with a research background in mixed reality, HCI and digital health.

  • Game Development, Game Production Environments (Unity 6)
  • Artificial Intelligence for Games
  • Computer Vision
  • AI Literacy
  • Rapid Prototyping, bachelor's and master's projects

AI Training

Hands-on AI training for teams, public administration and leadership. Clear, practical, EU AI Act included.

  • Salzburg Administration Academy (SVAK)
  • Salzburg municipalities
  • Companies such as Raiffeisen Bank International and UNTHA
  • Talks for schools, adult education and alumni
Formats & prices →

Development

Interactive prototypes and tools, from game mechanics to computer vision pipelines, built with a small network of collaborators.

  • Games and interactive installations
  • AR / VR applications
  • Computer vision and AI tools
  • Research prototypes

What I'm working on now

The older projects further down show where I come from. This is where my head is at today.

  • Generative AI & AI Literacy

    Teaching, workshops, workflows and responsible use, for students and public-sector teams alike.

  • AI for Games

    Agents, behaviour, generative systems and a lot of experimentation.

  • Computer Vision

    From classic OpenCV pipelines to modern vision models.

  • Teaching & Prototyping

    Turning emerging technology into something students and teams can actually try.

Selected work

Talks, Workshops & Media

  1. 2026How AI is changing the future of learningTalkWIFI Salzburg, Ausbilder:innen-Network 2026 (about 200 apprenticeship trainers)
  2. 2026AI: vibe prompting for everyday leadershipWorkshopSalzburg Administration Academy (SVAK), Kompetenzwerkstatt
  3. 2026Quoted on AI doomsday scenarios: “Diese Horrorgeschichten bringen den Firmen Geld”MediaSalzburger Nachrichten
  4. 2025–26AI training for public administrationTrainingSalzburg Administration Academy (SVAK)
  5. 2025Schule und KI: “Kritisches Denken bleibt unerlässlich”InterviewSalzburger Nachrichten
  6. 2024Künstliche Intelligenz heute. Anwendungen, Prognosen und die Grenzen der VorhersageTalkSt. Virgil Salzburg, AI conference
  7. 2024Von Sprachassistenten zu DenkfabrikenTalkFH Salzburg Alumni & Career

Awards & Publications

Selected awards & recognition

  1. 2022Honorable Mention for Best PaperACM CHI 2022, AirRes Mask
  2. 2017Science AwardAK Salzburg
  3. 2016Austrian CG Award: Best Game & Best Student ProjectNIVA
  4. 2015Austrian CG Award: Best GameYokaisho
  5. 2002Medal for Disaster ReliefState of Salzburg, for flood relief in Hallein

Publications

  1. 2022AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality.Tatzgern, M., Domhardt, M., Wolf, M., Cenger, M., Emsenhuber, G., Dinic, R., Gerner, N. & Hartl, A.
  2. 2021Assessment of approach-avoidance tendencies in body image using a novel touchscreen paradigm.Dondzilo L., Basanovic J., Bell J., Mills C., Dinic R., Blechert J.
  3. 2020Measuring approach–avoidance tendencies towards food with touchscreen-based arm movements.Meule A., Richard A., Lender A., Dinic R., Brockmeyer T., Rinck M., Blechert J.
  4. 2019Approach–avoidance tendencies towards food: Measurement on a touchscreen and the role of attention and food craving.Meule A., Lender A., Richard A., Dinic R., Blechert J.
  5. 2019Effects of a smartphone-based approach-avoidance intervention on chocolate craving and consumption: Randomized controlled trial.Meule A., Richard A., Dinic R., Blechert J.
  6. 2017EatAR tango: results on the accuracy of portion estimation.Dinic R., Stütz T.
  7. 2017EatAR tango: portion estimation on mobile devices with a depth sensor.Dinic R., Domhardt M., Ginzinger S., Stütz T.
  8. 2015Training of carbohydrate estimation for people with diabetes using mobile augmented reality.Domhardt M., Tiefengrabner M., Dinic R., Fötschl U., Oostingh G. J., Stütz T.
  9. 2014Evaluation der Interaktion mit einer AR-basierten Smartphone-App.Domhardt M., Dinic R., Stütz T., Ginzinger S.
  10. 2014A mobile augmented reality system for portion estimation.Stütz T., Dinic R., Domhardt M., Ginzinger S.
  11. 2014Can mobile augmented reality systems assist in portion estimation? A user study.Stütz T., Dinic R., Domhardt M., Ginzinger S.

About Me

I like technology most when it becomes tangible.

I teach game development, computer vision and AI at Salzburg University of Applied Sciences, build interactive prototypes and help organisations understand what generative AI can actually do for them.

My background runs from sales and consulting through computer vision and mixed reality research to games, software development and AI education. Much of my early applied research sat at the intersection of interactive technology and digital health, including work on diabetes, nutrition, behavioural research and VR-based health applications.

That mix shapes how I work: technically curious, hands-on, and usually more interested in building and testing something than in talking about it in the abstract. (Says the person who gives talks. I know.)

Got something to build, teach or untangle?

A course, a workshop for your team, a prototype or just a question about AI. Write me, I answer my own email.